![]() ![]() Most of the complaints were due to a lack of quality and the inability to implement more features and overall stability. The reason it failed is the funding on it was cut (by Activision themselves) and the deadline wasn’t extended until it was ready. Having multiple varieties of environments in a single act with limited memory and HDD space at the time, as well as rendering issues with detailed environments, it all meant that gaming still required quite the imagination to fill in the blanks at the time.ĭ2:R turned out as it is because Blizzard didn’t want to risk alienating the hardcore crowd like they did with Warcraft. Gotta hit that grindset.You are right this TC here for GD does a great job reimagining what D2 would be like with modern hardware and software. I'd rather play Median Sigma 2.0 or even 1. ![]() I wouldn't recommend rising your hopes if you have any. But with code editing being prohibited, key info lacking and the switch to 3D constituting a potential big wall, is yet to be seen exactly which depth and width mods can even reach in this environment. As you can imagine this project died in its crib with the latest news form Blizz. So he decided instead to create a mod from scratch called "Firestorm" which would have featured a lvl cap of 50, no number over 1k and, most important of all, would have been heavily Multiplayer oriented. He originally planned to see if his old Median version could've been ported to D2R but, after looking around a bit, he concluded that wouldn't have been feasible thanks also to the many custom assets used in the original mod that didn't have a 3D equivalent for D2R. You killed the modding community of a game that hasn't even released yet.įor the sake of clarity, BrotherLaz wasn't going to recreate old Median in D2R. I was optimistic, but with the removal of TCP/IP, even Brother Laz said he won't even bother recreating Median in D2R, since private servers can still be shut down by Blizzard. ![]()
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